THE KINGDOM OF PHOENIX - PART 9: The Traveler
Alora was the daughter of a great performer — the living prodigy of every show. Her family traveled from land to land, magicians who blessed crowds with astonishing feats and memories meant to last a lifetime.
She spent most of her life on the road, forever a visitor in foreign places. From a young age, she was always moving — never able to make friends, never able to call anywhere home. On hard days, she dreamed of a normal life: a house, a town, people who knew her real name. But that dream felt impossibly far away.
For over fifteen years, she watched her family perform. And never once did she feel she belonged.
Then came the winter.
After a long, tremendous show, a snowstorm swept in as they journeyed toward the Kingdom of Phoenix. They were forced to take shelter in Loomayr — a swampy, abandoned town along the road.
The old houses were cold and dark. The storm raged through the night. When the chill became unbearable, a few volunteered to brave the blizzard and search for firewood.
Alora's father was among them.
An hour passed.
Then another.
No one returned.
The storm did not ease.
The cold only grew sharper.
Nervous and shivering, the rest began burning whatever they could spare — cloaks, props, trunks — keeping only the clothes on their backs. The small fire did not last long. One by one, they tried to sleep, hoping the storm would break by morning.
Alora woke to a dead fire and a cold wind cutting through the room. Everyone else seemed asleep. Outside, the snow had stopped — but a thick fog had rolled in.
Then she heard it.
A voices, carried on the wind.
Among them her father's voice.
She could see nothing through the fog — no shapes, no footprints — but she walked out into the night, calling his name.
That's when she saw them: bright eyes, glowing in the distance.
And a roar — deep, unfamiliar, and wrong.
She ran.
When she reached the house again, it was empty.
Only trails of blood marked the floorboards.
Tears freezing on her face, Alora fled through the snow, away from the roars, until she stumbled half-dead into the Kingdom of Phoenix.
No one believed her story.
No one searched for the truth.
The well-known performers had vanished without a trace. Soon, rumors spread — the magicians had retired, or grown ill, or moved to distant lands. Only Alora knew what had really happened in Loomayr.
---
The first year was the hardest.
She lived in a small room above a tavern, paid for by a merchant who had once admired her father's work. Each night, she woke gasping — certain she had heard his voice again, certain the fog had followed her. Each morning, she walked to the city edge and stared toward the direction of the swamps, willing herself to go back. She never did. Not then.
She tried to tell the story again — to a guard, to a priest, to anyone who would listen. One old woman took her hand and said, "Child, the swamp plays tricks. You survived. Let the dead rest." But Alora could not let them rest. Not when she had seen the blood. Not when she had heard that roar.
There came a night she nearly gave up. Midwinter, alone, she sat in her room with a length of rope and a empty bottle. She held them both for hours, watching the candle burn down. But when the flame died, she remembered something her father used to say before each performance: The show must always go on. He had meant it as a joke, a shrug before the curtain. But she understood it differently now. The show was not over. The final act had not been played.
She rose the next morning and began to prepare.
---
In the years that followed, she traveled. She learned. She grew skilled in ways her family had never imagined.
She studied remedies with healers in the eastern valleys, and poisons with a quiet woman in the northern hills. She trained her body until she could run through a night without tiring, until her hands were steady and her eyes were sharp. She listened to stories — hundreds of them — from wanderers and hermits, learning how legends were built, how fear spread faster than fire.
Her kindness remained. She still smiled at children, still helped strangers mend their wagons, still paid fair prices at market. But what she despised had shifted. Once, she had hated the road — the endless moving, the not-belonging. Now she understood: the road was not her enemy. The enemy was whatever waited in Loomayr, and the silence that let it hunt.
And so she began to speak.
In every land she passed through — taverns and town squares, campfires and waystations — she told a story about the place deep in the swamplands. About Loomayr. About what waits there in the fog.
Each telling, the legend grew. She added details, changed names, let the tale shape itself to each listener. Some heard of a beast with burning eyes. Others whispered of ghosts that called out with familiar voices. A few spoke of a town where travelers vanished without trace, leaving only blood on the floorboards.
The fear spread faster than she had ever hoped.
And somewhere in the swamps, she knew — whatever had taken her family would soon find itself without prey. The hunters would become the hunted. The travelers would stop coming.
The story would be the trap.
And Alora would be waiting.

